Why are Surgeons Playing Video Games: Nintendo Wii, Xbox and PlayStation 4?
Surgical Device Sales reps should invite their surgeons over to play video games. This will result in three wins for surgical sales reps: It will build a Stronger Relationship with your surgeon, you will help your surgeon improve their surgical skills for your product and It will be a blast! Who doesn't want to play "Call of Duty" with their surgical sales customers? :)
Dr. James Rosser Jr. takes an innovative approach to daily surgical training. At Beth Israel hospital in New York, he keeps an Xbox and Sony PlayStation for his personal use. But the video game systems aren't for getting in a little fun during downtime -- or at least not primarily. He uses them to prep for laparoscopic surgery.
Rosser has always been an avid gamer, and he's the driving force behind a 2002 study that goes a long way toward proving what he's always believed: There's a significant correlation between video-game skill and surgical skill. He first noticed the two were connected in medical school, when he realized that his fellow students who didn't play video games at all had more trouble with fine surgical skills than he did. And Rosser has been thinking about it since then. The study, published in the February 2007 issue of the journal Archives of Surgery, reports some pretty interesting results.
The surgeons who participated in the study first played the video game Super Monkey Ball. They then took a series of tests to assess their laparoscopic surgery skills. Laparoscopic surgery requires intensely fine finger movements to remotely guide surgical instruments inside a patient. In Super Monkey Ball, players move a monkey who's inside a ball through what amounts to an amusing obstacle course. But with plenty of surgical simulators out there, why practice rolling a ball containing a monkey? It's simple, really.
In this post, we'll look at the possible connection between surgery and gaming skills. The study conducted at Beth Israel is one of the first to prove the connection. This is what the researchers discovered.
If you understand the nature of laparoscopic surgery, it's easy to see why playing video games might increase surgical skill. It's intricate, to say the least. Laparoscopic surgery is kind of like a super-high-tech version of the old game Operation, except that in laparoscopic surgery, messing up means a lot more than getting buzzed.
Laparoscopic surgeons operate on colons, gall bladders and almost anything that can be accessed by a small incision. But they never put their hands inside the patient. Instead, they use robotic controls -- essentially a joystick to move instruments inserted into the patient through a tiny incision. This is referred to as keyhole surgery.
Your surgeon watches what they're doing on a video screen. The ability to make an instantaneous connection between hand motion and remote movement viewed on a screen is crucial, because laparoscopic surgeons don't look at their hands. Their hands are moving joystick controls, not scalpels. As luck would have it, that ability is also the mark of a great gamer. The recent study bears out this correlation.
Thirty-three surgeons participated in a two-part process. First, they played three non-medical video games, including Super Monkey Ball, for 25 minutes. Next, they completed a wide variety of virtual laparoscopic surgery techniques. The researchers measured their accuracy and their completion time in both parts.
The results took into account not only the surgeons' performances during the three-month study, but also factored in their level of training, number of years in practice and how many surgeries they'd performed, as well as their video-gaming habits in real life. When all of the factors were considered, the analysis was dramatic:
The surgeons who had a history of playing video games for more than three hours a week made 37 percent fewer mistakes and completed tasks 27 percent faster than the surgeons who had no history of playing video games.
The surgeons who were still playing video games (for any amount of time per week) at the time of the study made 32 percent fewer mistakes and completed tasks 24 percent faster than their never-playing colleagues.
The surgeons who scored in the top third of the video-game portion of the study made 47 percent fewer errors and completed tasks 39 percent faster than those who scored in the bottom third.
So what exactly does this mean? Should 24/7 gamers be applying to medical school? This is how the results relate to the real world.
The results of the study seem pretty conclusive: Gaming skill translates to surgical skill. It's a logical connection. The fine motor skills required in video gaming, along with the enhanced sense of touch and remote movement, are similar to those skills required in surgery. But the study only included 33 surgeons, and the results haven't yet been repeated in a second study, so hospitals aren't yet investing in Xbox stations outside their operating rooms.
Still, the future of surgical training is clear and actually has been for some time. The military has been using a field-medic simulator called STATCARE for years. STATCARE stands for Simulation Technology Applied to Trauma Care. It's basically a video game that enacts real-world battlefield situations in which a fallen soldier needs medical attention, and the doctors and medics must act quickly. The virtual patient responds to pain and drugs, exhibiting vital signs like a heartbeat and blood pressure in response to treatment. The Army discovered some time ago that having medics insert their first IV line in a fellow trainee out in field conditions wasn't the best idea. It's now investing in medical simulators, including a bio-feedback mannequin that actually gets sicker if the doctor messes up.
However, these types of simulators are incredibly expensive, and many medical schools and hospitals can't afford them, let alone afford to purchase enough of them to give everyone the training time necessary to make a real difference. That's where the recent video-gaming study picks up. If it's true that playing regular video games can significantly increase surgical skills, then hospitals interested in providing at least some level of regular, increased training for their surgeons can spend a few hundred dollars on Sony’s PlayStation instead of a few hundred thousand dollars on a bio-feedback mannequin. It remains to be seen whether the two can deliver comparable results.